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  <channel rdf:about="https://ri.ufs.br/jspui/handle/riufs/2536">
    <title>DSpace Coleção:</title>
    <link>https://ri.ufs.br/jspui/handle/riufs/2536</link>
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        <rdf:li rdf:resource="https://ri.ufs.br/jspui/handle/riufs/24857" />
        <rdf:li rdf:resource="https://ri.ufs.br/jspui/handle/riufs/24789" />
        <rdf:li rdf:resource="https://ri.ufs.br/jspui/handle/riufs/23435" />
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    <dc:date>2026-05-09T21:07:27Z</dc:date>
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  <item rdf:about="https://ri.ufs.br/jspui/handle/riufs/24857">
    <title>Rivet : aplicação do padrão SPDX no gerenciamento da cadeia de suprimentos de software</title>
    <link>https://ri.ufs.br/jspui/handle/riufs/24857</link>
    <description>Título: Rivet : aplicação do padrão SPDX no gerenciamento da cadeia de suprimentos de software
Autor(es): Rodrigues, Daniel Santos
Abstract: This work presents the development of a desktop application named Rivet, aimed at managing the software supply chain through the use of the SPDX standard. The system is designed to support the generation of Software Bills of Materials (SBOMs), as well as the identification of vulnerabilities and the analysis of license compliance associated with the components of a software project, contributing to greater transparency and security in the use of third-party dependencies. To support the proposal, a systematic literature mapping was conducted, through which concepts related to software supply chain security, the use of SBOMs, and existing solutions in the field were analyzed. Based on this foundation, the application was designed and implemented to integrate generation and analysis functionalities into a unified interface. As a result, a functional solution was obtained that facilitates the identification of security risks and licensing issues in software projects, constituting a practical contribution to software supply chain management and culminating in the registration of the developed software.</description>
    <dc:date>2026-03-05T00:00:00Z</dc:date>
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  <item rdf:about="https://ri.ufs.br/jspui/handle/riufs/24789">
    <title>Jornada animal : um jogo Web para auxiliar no aprendizado dos alunos do Ensino Fundamental</title>
    <link>https://ri.ufs.br/jspui/handle/riufs/24789</link>
    <description>Título: Jornada animal : um jogo Web para auxiliar no aprendizado dos alunos do Ensino Fundamental
Autor(es): Santos, Matheus de Farias
Abstract: With the advancement of technology, several areas of society have begun to incorporate digital solutions aimed at simplifying routines, improving processes, and making experiences more dynamic and accessible. In education, this movement has enabled new ways of teaching and learning, especially through digital games and active methodologies that emphasize the student’s active participation in the learning process. In this context, this study proposes the development of Jornada Animal, a web-based educational game aimed at Elementary School students, with the goal of promoting learning in a playful, interactive, and interdisciplinary manner. The game includes six main modules corresponding to the subjects of Portuguese Language, Mathematics, Biology, History, Geography, and English. Each module is structured in multiple progressive phases, aligned with curricular content, allowing students to advance as they build new knowledge. To support the project, market research was conducted in app stores, along with a literature review on ludicity and gamification, and an analysis of contemporary pedagogical practices outlined in the BNCC. The findings indicated that, although educational games are available, few offer an integrated, crosssubject proposal with clear pedagogical progression and alignment with school curricula. In this sense, Jornada Animal presents itself as an innovative and easily accessible solution via web browser, eliminating technical barriers such as installation or storage issues. Currently, the solution is in a functional version and available for immediate use at: https://matfs06.github.io/game_jornada_animal/. The application of Jornada Animal in school or home environments is expected to assist in the retention of curricular content intuitively, transforming mistakes into learning stages and enhancing student engagement through an immersive educational experience.</description>
    <dc:date>2026-02-24T00:00:00Z</dc:date>
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  <item rdf:about="https://ri.ufs.br/jspui/handle/riufs/23435">
    <title>Gamificação no processo de aprendizagem : desenvolvimento e aplicação de uma plataforma lúdica educacional</title>
    <link>https://ri.ufs.br/jspui/handle/riufs/23435</link>
    <description>Título: Gamificação no processo de aprendizagem : desenvolvimento e aplicação de uma plataforma lúdica educacional
Autor(es): Gomes, Luan Kyrtinem de Oliveira
Abstract: This work presents the development of an educational mobile application that employs gamification and mini-games as a pedagogical strategy to support the teaching and learning process. The application was conceived with the central objective of making learning more accessible, fostering student engagement and active participation through playful approaches. To support its development, an analysis of existing solutions and theoretical foundations that sustain the use of playful elements in the educational context was conducted. Based on this foundation, the application was designed and implemented as an adaptable platform in which educators can create their own courses. As a result, a viable solution was obtained that seeks to explore the potential of applying gamification mechanics in the teaching process. Although significant advances have been made, stages such as validation with different user profiles remain as proposals for future work. Nevertheless, the developed system represents a step toward the adoption of active methodologies supported by technology, providing a basis for further investigations and improvements.</description>
    <dc:date>2025-09-17T00:00:00Z</dc:date>
  </item>
  <item rdf:about="https://ri.ufs.br/jspui/handle/riufs/22068">
    <title>Aprimorando mensagens de erro geradas pela ferramenta EME</title>
    <link>https://ri.ufs.br/jspui/handle/riufs/22068</link>
    <description>Título: Aprimorando mensagens de erro geradas pela ferramenta EME
Autor(es): Nascimento, João Marcelo dos Santos
Abstract: With the growing interest in software development, there are more and more students taking programming courses. These students tend to have great difficulties, even with the support of teachers in person and online, during practice. This is why Online Judges are such interesting tools, since they help in programming practice by providing several different questions for the most different levels and evaluating the submitted answers. Even with these tools, these beginner students still struggle when they need to understand and correct errors in the submitted source code. With this in mind, the EME tool was developed by Jesus (JESUS, 2018) and, to facilitate access to it, the FM tool was created by Rezende (REZENDE, 2024). However, even with these tools, beginner students still have difficulty understanding errors and understanding ways to get around them. To solve this, the work proposed here has evolved these tools so that they present a contextualization of each class of error in a way that can guide these students to a solution and help them understand where they are going wrong. For the evolution of EME and FM several steps were necessary and resulted in a new set of integrated tools that can further help programming students.</description>
    <dc:date>2025-04-11T00:00:00Z</dc:date>
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